No One Left Behind

Gamecity

England

Project title

No One Left Behind

Project Duration

2015 - 2017

Total project grant

€2,687,925

Number of partners in project

7

Lead partners

INMARK Europa (Spain)

Partners

Universidad Politécnica de Madrid – LifeSTech (Spain)

Gamecity (UK)

Grupo ZED – Pyro Studios (Spain)

Technische Universitaet Graz (Austria)

Nottingham Trent University (UK)

Hochschule Der Medien (Germany)

EU Funding Opportunity

Horizon 2020

The No One Left Behind project, co-funded by the EU Framework Programme for Research and Innovation (Horizon 2020) aims to guide school children in developing educational games themselves, with the aim of linking gaming to the wider curriculum.

Launched in January 2015, the 30-month project involves a consortium of European educators, computer scientists, digital game companies and game designers. Receiving a total grant of €3.2 million it is coordinated by INMARK Europa (Spain) with the participation of seven key partners from four European countries, including Gamecity and Nottingham Trent University in the UK.

The project is driven by the challenge of many pupils leaving school with no meaningful job skills, at risk of exclusion and not reaching their full potential. Using a non-leisure gaming “toolkit”, students ages 8-17 are able to program and design games for mobile devices linked to subjects such as science, maths, history and languages – effectively developing and adapting the learning material themselves – as well as enhancing their computer proficiency, creativity and social skills.

Initially piloted in five schools and tested by 600 pupils across up to 12 subjects in Austria, Spain and the United Kingdom, No One Left Behind also aims to have a real impact in the European gaming and educational ecosystem, by allowing European leisure gaming SMEs to observe students’ educational development first-hand, exploring face-to-face the connections between gameplay and education.

The project also enables dialogue and collaboration between applied research disciplines (social, pedagogy, serious games, etc.) and digital games industry players. In addition, No One Left Behind will support effectiveness in digital game-making environments by adjusting and optimising game making software towards a new generation.