Results for Creative Europe Cross-sector pilot call announced

Results from the recent Creative Europe Cross-Sector call supporting projects that bridge culture and audiovisual content through digital have been published, with beneficiaries ranging from museums to an award-winning VR studio.

Eight innovative projects have been selected from the 63 submitted from across Europe, sharing a total of €1,702,855 in funding. 

The aim of this new call was to support projects that either feature new forms of creation at the cross roads between different cultural, creative and audiovisual sectors (through the use of innovative technologies, including virtual reality), or that foster innovative cross sectoral approaches and tools to facilitate access, distribution, promotion and/or monetisation of culture and creativity, including cultural heritage. 

Applicants were asked to focus their projects on the following aspects:

  • a problem solving approach, addressing challenges for the cultural and creative sectors
  • the importance of audiences and the user experience in scoping the problem
  • technology as an enabler in addressing key problems, rather than as an objective on its own
  • innovation in regards to the creation, distribution and promotion of creative content, addressing cross-sectoral collaboration as well as the use of enabling technologies

The eight projects selected are:

  • Digital Cross Over (Austria) is intended to help cultural and creative organisations make connections with content technology providers to develop innovative business ideas.
  • Offre immersive d'exposition et d'expérience (France) will feature an immersive exhibition on Pompeii at the Grand Palais in Paris as well as a VR experience.
  • The Link (Germany) aims to bring museum-related VR experiences to people in hospitals and care homes. 
  • Actionable Data: Venue Insights for Cultural Empowerment (Netherlands) will analyse and share cross-sectoral data insights on audience behaviour in order to promote the use of digital marketing and promotion in cultural venues.
  • Heritage Within (Portugal) plans to use 3D technology and augmented reality as a tool to disseminate knowledge about European architectural and archaeological heritage.
  • The Rude Awakening (Italy) is a multimedia journey in the  footsteps of frontline soldiers’ everyday life
  • Real Heroes (Belgium) will invite young people to engage and interact with the superstars of European science, art and society through inspiring,  interactive and immersive stories told across different platforms
  • Culture Underwater: Time Capsules at the Bottom of the Sea (Greece) enables the protection and promotion of European underwater heritage and raises awareness of the current situation and the challenges facing our seas.

More information about the projects and the partners involved in them can be found on the EACEA website.

A second pilot call launched in January 2020, with a deadline on 14 May 2020. Read our overview, or find out more in the Funding & Tenders Portal.

UK organisations are still eligible to apply while the UK is a member of the EU, and if the UK leaves the EU with a deal on 31 January 2020 the UK will enter a transition period until the end of 2020. For advice please check our Brexit guidance or contact us

Images: Stella Jacob (VR); CPH:DOX VR