Materials Designers. Boosting Talent towards Circular Economies.
Matter Organisation Limited
Total project grant (euros)
1 Nov 2018 - 31 Oct 2020
Number of partners in project
Fundacio Privada Elisava Escola Universitaria, Spain
Politecnico Di Milano, Italy
Matter Organisation Limited, England
A circular economy starts at the very beginning of a product's life. The design phase has an impact on sourcing, resource use and waste generation throughout a product's life. This circular design approach can make products more durable or easier to repair. It can help recyclers to disassemble products in order to recover valuable materials and components. Overall, it can help to save precious resources.
What if we used creativity to provide better circular economy solutions through the ideation of new materials? Materials Designers. Boosting talent towards circular economies (MaDe) addresses the training and exposure of the new materials designers towards a better circular economy and their positive impact in industry or the generation of an alternative creative industry.Based on the conclusions drawn from a preliminary analysis of needs, MaDe will pursue:
1. To explore and obtain a better undestanding on how can materials’ design contribute to attain a more circular economy; providing Hungary's tools, strategies, guides, contents, education, in order to enable designers and new creatives to connect to industry.
2. To spot the European materials designers emerging scene in order to identify the most talented and promising creatives in this domain.
3. To provide 120 European students from different creative areas with the appropriate skills to enhance their career as Specialist Materials Designers, which is foreseen as a job of the future in the design industry.
4. To foster the career development and recognition of emerging materials designers by means of circulation of their works, awards and professional stages in order to make them gain visibility among the industry, which is keen on incorporating a circular economy approach.
5. To connect new materials with designers and the industry through a digital platform that makes the tactility of materials come to life by enhancing the experience.