Development: Video Games

Sub-programme:

MEDIA

Call number:

22/2016

Deadline(s):

2 Mar 2017, 11:00AM

The call was published on

20 Dec 2016

What does this funding support?

The development of narrative-led video games (from concept to the first version of a playable prototype), regardless of platform or expected distribution method, which are intended for commercial exploitation.

The following overview is intended for guidance only. Full guidelines and FAQs from the previous call can be found on the website of the Education, Audiovisual and Culture Executive Agency (EACEA), which manages Creative Europe.

Take a look at the results from the previous call in 2016.

Who is this funding for?

Applicant companies must:

  • Be established in one of the countries participating in the MEDIA sub-programme and be majority owned by nationals from those countries
  • Be registered for a minimum of 12 months and have video game production as their main business activity
  • Own the majority of the rights to the project for which support is being sought.

Applicants companies must also be able to demonstrate that they have developed/produced one previous eligible video game. This game must:

  • Be credited to the applicant company (personal credits or any work contracted/sub-contracted by another company cannot be considered)
  • Have been commercially distributed (demonstrated by a relevant sales report showing revenues generated between 1 January 2014 and the date of submission). 

What types of games are eligible for support?

Narrative storytelling video games regardless of platform or expected distribution method. The story must be told or shown throughout the whole game (in - game storytelling) and not only as an introduction or an ending to the game. In all cases the video game must be intended for commercial exploitation.

Supported games must demonstrate:

  • Originality, innovation and creative value
  • Cultural diversity compared to mainstream works
  • Enhanced European cultural identity and heritage
  • Substantial interactivity with a narrative component
  • High level of ambition in terms of gameplay, user experience and artistic expression
  • Commercial ambition in European and international markets
  • Cross-border potential

The production phase (see page 4 of the guidelines for a definition) of the submitted project must not be scheduled to occur within 8 months from the date of application.

What types of games are not eligible for support?

The following projects are ineligible:

  • reference works (encyclopaedias, atlases, catalogues, databases and similar)
  • "how-to" works (instructional guides, manuals and similar)
  • tools and software services aimed solely at technological development and/or used solely for further developing already existing game concepts
  • information or purely transactional services;
  • projects promoting tourism
  • multimedia art projects and installations
  • websites being, or dedicated specifically to, social platforms, social networking, internet forums, blogs or similar activities
  • projects including pornographic or racist material or advocating violence
  • works of a promotional nature being part of a promotional campaign or advertising for a specific product and/or brand
  • institutional productions to promote a specific organisation or its activities
  • platforms for games
  • (interactive) e-books, interactive fictions, interactive animations, interactive documentaries
  • puzzle games, memory games, sports games, racing games, running games, rhythm/singing/dancing games, social games, quiz games, party games , versus-fighting games, word and spelling games, number games, mind games.

How much can you apply for?

The total budget for this scheme is estimated at €3.78 million.

The total grant awarded to each project can range from €10,000 to €150,000 and must be 50% match funded.

How can you apply?

Creative Europe Desk UK offers free advice and support for Creative Europe applicants from the UK. Please get in touch if you are thinking of applying.

New applicants must first obtain a Participant Identification Code (PIC) by registering for an ECAS account and enter company information into the Participant Portal. Please watch our video tutorials for further instructions. 

Once registered, you can download an e-Form and begin your application. More details can also be found in the How to Apply document for this scheme.

What documents should be attached to the e-Form?

The following documents must be attached to the e-Form:

  • Annex 5 - Miscellaneous (optional, free word or pdf document containing additional material about the submitted project)

How will my application be assessed?

Applications from across Europe are assessed centrally by the Education, Audiovisual and Culture Executive Agency (EACEAwith assistance from industry experts working in a relevant field.

The Experts Evaluation Guide from the previous call offers a breakdown of how points are awarded.